PINGPONG – Simple but thats why its so Good!

pingpong

One app that we have recently pushed out to our Year 7 students is pingpong. Pingpong is very similar in principle to solutions like Socrative and Kahoot, but unlike these 2 other systems pingpong requires a very minimum level of preparation. In essence pingpong is a student response system which can be used during any part of a lesson. I have recently used each of the features during both starter tasks and plenary task in my BTEC sport lessons. To run pingpong you have a Host who runs the dashboard and then Guests join the classroom by entering the class code. I like the option here to be able to change the name of your class code which makes it easier for students to input the code. You can run pingpong on any internet connected device, although there is an app that can be downloaded from the apps store. To use pingpong via the web click the link below: http://gogopp.com/web

How it works:

Once the students have joined your class you can then select one of the following options:

  • 1 & 2: Multiple choice
  • 2. True or false
  • 3. Send Text
  • 4. Send image

Remember that when using pingpong you ask the students the questions and they respond using pingpong. So in order to use options 1 and 2 you will need to display the question on a presentation or write it out on the board. I prefer to use these 2 options as a starter or plenary task. But the other 3 options can be used at any time during the lesson. I particularly like the true or false option and you can throw this in at any time during the lesson. Below are some ideas of how each of the options could be used:

  • 1 & 2: Multiple choice

Questions are displayed on the screen when the students enter the room, the results allow you to gauge what the students can remember from last lesson or even what they currently know about the new topic you are about the teach them.

  • 2. True or false

A simple true or false questions gives you a good idea if the class are on the right track and it allows you to gauge their understanding of the topic.  For example: True or False, You should alway stretch at the beginning of every warm up?

  • 3. Send Text

This is great option to use if you want to recall keywords. There is a limit to 40 characters so you could ask for more than just a word. For example you could write a sentence on the board with both spelling and grammar mistakes. Then using pingpong get the students to rewrite the sentence with the necessary changes. As the host you can then select one of the responses to share with the class.

  • 4. Send image

This is one of my favourite options that really does have endless possibilities. As well as the ability to send a drawn image pingpong offers the ability to access the camera and photo album. This is a great way for students to send pictures of their work. As the host you can then select the image that you want and possibly display this on your classroom screen.

The video below goes through each of the examples and shows you what both the host and guest see.

 

For me Pingpong is a simple solution that requires little planning and really can be used during any part of the lesson.